Welcome
Farzin specialises in 3D Character Creation for games and currently working as freelancer.
Please take a look at Farzin’s summery of Skills, Work and Education:
Skills
- 3 years experience of character creation in game industry
- Expert with 3Ds Max, ZBrush and Photoshop
- Skilful 3D modeller/sculptor both organic and hard surface
- Excellent knowledge of human anatomy and mechanical construction
- Superb understanding of character creation pipeline
- Experienced working with character TD and ability to create mesh that deforms well
- Strong proficiency in optimising UVs and creating PBR materials
- Ability to learn quick and grab any new tools that improves quality and workflow
- Strong ability to work to specifications and meet deadlines
- Excellent communication and collaborative skills with an absolute can do attitude
Work Experience
10/2019 – Present 3D Character Artist (Freelance) Keos Masons
02/2019 – 10/2019 3D Character Artist (In house) Logic Artist. TK
09/2018 – 02/2019 Freelance Character Artist KUNOICHI
02/2017– 09/2018 Freelance Character Artist (Red Alert) Com4Lovs
- In charge of character sculpting and blocking out from 2D concepts
- Responsible for creating clean topology for low poly character
- Working closely with leads and applying feedback on characters
- Creating efficient UV layout and optimising UV islands
- Generating PBR materials using substance painter
- Presenting final work in marmoset or substance painter using Iray
10/2016 –02/2017 Junior Character artist KILN Commercial Studio, UK
- Responsible for creatingcharacters for mobile applications with tight deadlines
- Work closely with lead art and character TD along with designers
- Create highquality engine ready models with textures and shaders
- Maintain consistency of all 3D geometry and generate readable PBR materials
- Responsible for optimizing UV layout, polycount and texture resolution
Education
2015 – 2016 (MSc) Computer Games Design Staffordshire University, UK
Key Modules: Advance Character Prototyping
- Figure sculpting
- Facial Expressions
- Likeness Study, Advance skin Shaders
Advance Weapon and Environment Prototyping
- Hard-surface technique in 3Ds Max
- PBR in Unreal Engine 4
- Creating texture and normal maps within Photoshop
2012 – 2015 (BSc) Computer Games Design Staffordshire University, UK
Key Modules: 3D Advance character modelling
- ZBrush sculpting and poly painting
3D Character Modelling
- Creating Clean low-res topology
Shaders and Texturing
- Hand painting textures in Photoshop
Hard-surface modelling
- Vehicle modelling, Optimizing UVs
Farzin has experience working on different art style and won ArtStation international art challenge.
Please get in touch and let us know about your amazing projects
Thank you for visiting.