Farzin specialises in 3D Character Creation for games and currently working as freelancer.


Please take a look at Farzin’s summery of Skills, Work and Education:



  • 3 years experience of character creation in game industry
  • Expert with 3Ds Max, ZBrush and Photoshop
  • Skilful 3D modeller/sculptor both organic and hard surface
  • Excellent knowledge of human anatomy and mechanical construction
  • Superb understanding of character creation pipeline
  • Experienced working with character TD and ability to create mesh that deforms well
  • Strong proficiency in optimising UVs and creating PBR materials
  • Ability to learn quick and grab any new tools that improves quality and workflow
  • Strong ability to work to specifications and meet deadlines
  • Excellent communication and collaborative skills with an absolute can do attitude

Work Experience 

10/2019 – Present   3D Character Artist (Freelance)               Keos Masons

02/2019 – 10/2019  3D Character Artist (In house)                 Logic Artist. TK

09/2018 – 02/2019  Freelance Character Artist                       KUNOICHI

02/2017– 09/2018   Freelance Character Artist (Red Alert)    Com4Lovs

  • In charge of character sculpting and blocking out from 2D concepts
  • Responsible for creating clean topology for low poly character
  • Working closely with leads and applying feedback on characters
  • Creating efficient UV layout and optimising UV islands
  • Generating PBR materials using substance painter
  • Presenting final work in marmoset or substance painter using Iray

10/2016 –02/2017             Junior Character artist                           KILN Commercial Studio, UK

  • Responsible for creatingcharacters for mobile applications with tight deadlines
  • Work closely with lead art and character TD along with designers
  • Create highquality engine ready models with textures and shaders
  • Maintain consistency of all 3D geometry and generate readable PBR materials
  • Responsible for optimizing UV layout, polycount and texture resolution


2015 – 2016  (MSc) Computer Games Design                                Staffordshire University, UK

Key Modules:     Advance Character Prototyping

  • Figure sculpting
  • Facial Expressions
  • Likeness Study, Advance skin Shaders

Advance Weapon and Environment Prototyping

  • Hard-surface technique in 3Ds Max
  • PBR in Unreal Engine 4
  • Creating texture and normal maps within Photoshop

2012 – 2015   (BSc) Computer Games Design                                   Staffordshire University, UK

Key Modules:     3D Advance character modelling

  • ZBrush sculpting and poly painting

3D Character Modelling

  • Creating Clean low-res topology

Shaders and Texturing

  • Hand painting textures in Photoshop

Hard-surface modelling

  • Vehicle modelling, Optimizing UVs


Farzin has experience working on different art style and won ArtStation international art challenge.

Please get in touch and let us know about your amazing projects

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